[ HOME ] / [ ABOUT THE PROJECT ]INSTITUTIONAL DOSSIER // KA220-HED
[ ERASMUS+ COOPERATION PARTNERSHIP IN HIGHER EDUCATION ]

Games as Laboratories for a Society in Flux.

The European Game Science Lab (EGSL) unites game theory, systemic game design, and behavioral social sciences across five European partner institutions. We investigate how rule systems reflect and shape societal norms — and equip educators and students with rigorous frameworks to design inclusive, reflective, and transformative games.

OFFICIAL GRANT SPECIFICATIONS[ EU ERASMUS+ ]
PROJECT TITLEEuropean Game Science Lab (EGSL)
GRANT AGREEMENT NO.2024-1-DE01-KA220-HED-000251014
ACTION TYPEKA220-HED — Cooperation Partnerships in Higher Education
FUNDING PERIOD & BUDGET01.10.2024 – 30.09.2027 (36 Months) // € 400,000.00
NATIONAL AGENCYDAAD — Nationale Agentur für EU-Hochschulzusammenarbeit (DE01)
CONSORTIUM COORDINATORHochschule für Technik und Wirtschaft Berlin (DE:HIVE)
METHODOLOGICAL FOUNDATIONTHREE INTERLOCKING PILLARS
Researchers and educators of the European Game Science Lab consortium at PLAY 2025 in Bologna
[ FIG_01 // CONSORTIUM DELEGATION ] — Joint representation of HTW Berlin, IMT Lucca, and UNIFI at PLAY Festival del Gioco in Bologna.
“Games are powerful cultural artefacts and formal behavioral models at the same time — our mission is to unite quantitative game theory with creative game design pedagogy.”
[ PILLAR 01 // FORMAL MODELS ]

Game Theory & Behavioral Economics

Anchored by the GAME Science Research Center at IMT School for Advanced Studies Lucca and the University of Florence, we examine strategic interaction, social dilemmas, cooperation incentives, and cognitive heuristics under uncertainty.

[ PILLAR 02 // PLAYABLE SYSTEMS ]

Systemic & Applied Game Design

Led by HTW Berlin (DE:HIVE) and Bahçeşehir University (BUG Game Lab), we translate formal rules into emergent mechanics, physical card systems, and rapid prototypes across tabletop, digital, and hybrid play formats.

[ PILLAR 03 // CRITICAL PEDAGOGY & AI ]

Ludo-Narrative Literacy & Bias Detection

We develop structured methods for uncovering cultural and algorithmic biases in game rules and generative AI workflows — empowering students and non-game designers to build socially resonant systems.

OPERATIONAL ARCHITECTUREWORK PACKAGES WP1 – WP4 (2024–2027)

Project Management & Quality Assurance

Consortium governance, transnational steering committees, budget controlling, risk management, and continuous evaluation of pedagogical impact across all five partner countries.

  • Kick-off & Annual General Assemblies
  • Quality Assurance & Evaluation Protocols
  • Open-Access Compliance & GDPR Governance

Building the European Teaching Network

Establishing a sustainable alliance of game educators, researchers, and innovation hubs across Europe through public exhibitions, summer schools, and cross-faculty workshops.

  • Annual EGSL Summer Schools ("Market of Ideas")
  • Public Trials at PLAY Bologna & Lucca Comics
  • Cross-Border Dissemination & Policy Transfer

Games in a Society in Flux

Investigating how societal transformation, representation, and algorithmic bias manifest in game systems — validated through international workshops and synchronous hybrid game jams.

  • Two-Part Workshop Series: Biases in Game Rules
  • Berlin–Istanbul Hybrid Game Jams (100+ Participants)
  • 5-ECTS Modular Curriculum & Micro-Credentials

The LUNA Framework & AI Toolset

Iterative design, empirical playtesting, and publication of the Ludo-Narrative Game Design Framework (LUNA), including physical card decks, APCF ontology, and GenAI reflection tools.

  • APCF Reference Axis & Ludeme Card Stacks
  • Iterative Student & Studio Playtests (Daisy / Yarrow)
  • Dedicated Platform: luna-framework.org
COORDINATING OFFICE & CONTACTBERLIN // DE:HIVE INSTITUTE
[ PROJECT COORDINATION ]

Get in Touch with the Consortium

We welcome inquiries from universities, game studies researchers, educators interested in testing the LUNA card decks, and institutions wishing to join the European Teaching Network.

HEADQUARTERS & PRINCIPAL INVESTIGATOR[ DE:HIVE ]
INSTITUTIONHochschule für Technik und Wirtschaft Berlin (HTW Berlin)
RESEARCH CENTERDE:HIVE Institute — Game Design & Playful Systems
ADDRESSWilhelminenhofstraße 75A, 12459 Berlin, Germany
PROJECT COORDINATORProf. Thomas Bremer (thomas.bremer@htw-berlin.de)