UPCOMING EVENTS & MILESTONESSCHEDULE // 2026
2026.11.14 // WP2

BOLOGNA PLAY 2026

Public presentation and live meta-ideation playtests at BolognaFiere GiX Stand.

[ DISSEMINATION → ]
2026.11.26 // WP4

LUNA WORKSHOP AT UNIVERSITY OF FLORENCE

Academic workshop and educator training session hosted by Centro GiX in Florence.

[ WORKSHOP → ]
2026.12.12 // WP2

LUNA COURSE KICKOFFS AT BAU UNIVERSITY

Semester integration of LUNA into Game Studio and Tabletop Game Design curricula in Istanbul.

[ CURRICULUM → ]
INSIGHTS & FIELD REPORTS
[ 01 // LEAD REPORT // WP4 ]2026-06-17 // HTW BERLIN // CULTURE & DESIGN WEEK
Creating prototypes with non-game-designers: LUNA at CuDe Week
[ FIG_01.A ] — Creating prototypes with non-game-designers: LUNA at CuDe Week

Creating prototypes with non-game-designers: LUNA at CuDe Week

In the first week of May 2026, DE:HIVE ran a five-day hands-on game design workshop at HTW Berlin’s Culture and Design (CuDe) Week. Using the LUNA Structures stack without Frame cards, 12 interdisciplinary students transitioned from rotating ideation to three playable tabletop prototypes.

[ READ FULL FIELD REPORT → ]
[ FIELD OBSERVATION ]WP4
“A deliberate twist: removing Frame cards entirely allowed non-designers to project playable loops organically through Structures.”
— DE:HIVE / HTW Berlin
TELEMETRY[ #01 ]
DateMay 04–08, 2026
LocationHTW Berlin Studio
Participants12 Students (Mixed Disciplines)
Duration5 Intensive Days
[ SECONDARY PLATE & FINDINGS ]ARCHIVE // 2026-06-17
HTW Berlin Culture & Design Week studio ideation constellation
[ FIG_01.B ] — HTW Berlin Culture & Design Week studio ideation constellation
KEY EMPIRICAL FINDINGS[ WP4 ]
  1. 01 / Every team independently developed a coherent thematic frame without Frame card prompting.
  2. 02 / The Structures stack accelerated the transition into a playable game loop for non-game-designers.
  3. 03 / Blind playtests with school interns validated that all three prototypes were playable without tutor guidance.
[ 03 // WP2 ]2026-06-11 // BAHÇEŞEHIR UNIVERSITY // ISTANBUL
LUNA Course kickoffs at BAU University

LUNA Course kickoffs at BAU University

HTW Berlin joined Bahçeşehir University (BAU) in Istanbul for the kickoff of two full-semester university courses — Game Studio and Tabletop Game Design — embedding the LUNA Framework directly into international game design curricula.

“Embedding LUNA as a continuous methodological tool within two full-semester university courses marks a milestone in international game design education.”
[ READ REPORT #03 → ]
[ 05 // WP2 ]2026-06-11 // LULEÅ UNIVERSITY OF TECHNOLOGY // SWEDEN
LUNA in the Arctic: visiting LTU Skellefteå

LUNA in the Arctic: visiting LTU Skellefteå

Luleå University of Technology (LTU) invited HTW Berlin to Arctic Sweden for a three-day academic exchange combining a student Gradshow, an industry conference, and a hands-on LUNA ideation workshop in Skellefteå.

“A concrete example of how LUNA connects institutions, bridges technical and creative disciplines, and turns a single visit into lasting collaboration.”
[ READ REPORT #05 → ]
[ 12 // WP3 ]2025-04-29 // BERLIN & ISTANBUL (HYBRID)
Participants in Berlin and Istanbul collaborating during the Games in a Society in Flux Game Jam

Game Jam “Games in a Society in Flux”: A Successful Bridge Between Berlin and Istanbul

Organized by BUG Game Lab at Bahçeşehir University and HTW Berlin's DE:HIVE, this synchronous hybrid game jam connected over 100 participants in Berlin and Istanbul to examine biases in game rules and algorithms.

“Over 100 participants across Berlin and Istanbul worked synchronously to make algorithmic and societal biases visible through playable prototypes.”
[ READ REPORT #12 → ]
[ 15 // WP3 ]2025-02-18 // LUCCA, ITALY
Researchers gathered at Scuola IMT Alti Studi Lucca for the Games in a Society in Flux workshop

Games in a Society in Flux Workshop at IMT Lucca

The first joint international workshop of the European Game Science Lab at IMT Lucca defined Game Science as a multidisciplinary bridge combining quantitative behavioral models, qualitative cultural inquiry, and modular game design building blocks.

“Games and gaming are becoming a common language of the coming century — requiring a discipline that unites quantitative modeling with qualitative design inquiry.”
[ READ REPORT #15 → ]
[ 16 // WP1 ]2024-11-04 // LUCCA, ITALY
Consortium kick-off meeting and public lecture series at IMT Lucca during Lucca Comics & Games

Kick-off at Lucca Comic & Games

At a hybrid kick-off meeting hosted by IMT Lucca coinciding with Lucca Comics & Games, all five European consortium partners aligned their three-year roadmap and presented lectures on Ludo-Narrative theory and AI in game development.

“The combination of strategic consortium planning, public exhibition at the IMT Library, and specialist lectures laid the operational foundation for the European Game Science Lab.”
[ READ REPORT #16 → ]
[ 17 // WP1 ]2024-10-01 // BERLIN, GERMANY (EU CONSORTIUM)
[ OFFICIAL CONSORTIUM DISPATCH // 2024-10-01 ]KA220-HED LAUNCHDE • IT • TR • LT

Successful Launch of the European Game Science Lab

On 1 October 2024, the European Game Science Lab (EGSL) Erasmus+ Cooperation Partnership officially launched across Germany, Italy, Turkey, and Lithuania to unite game theory and game design in higher education.

“Games are powerful cultural artefacts — we want to empower students and educators to use this power consciously and responsibly.”
[ READ REPORT #17 → ]