[ ERASMUS+ COOPERATION PARTNERSHIP // 2024–2027 ]

Where Game Theory Meets Game Design.

The European Game Science Lab (EGSL) is an interdisciplinary higher education alliance uniting five academic and innovation institutions across Germany, Italy, Turkey, and Lithuania. We combine behavioral game theory with systemic game design to build open-access pedagogical frameworks, card-based ideation tools, and critical curricula for a society in flux.

CONSORTIUM TELEMETRY[ KA220-HED ]
EU GRANT AGREEMENT ID2024-1-DE01-KA220-HED-000251014
PROJECT DURATION01.10.2024 – 30.09.2027 (36 MONTHS)
TOTAL GRANT VOLUME€ 400,000.00 (CO-FUNDED BY THE EU)
COORDINATING INSTITUTIONHTW Berlin — DE:HIVE Institute (Prof. T. Bremer)
PARTNER COUNTRIESDE • IT • TR • LT (5 Institutions)
5Academic & Innovation Nodes
4Interlinked Work Packages
17Published Field Dispatches
5 ECTSModular Game Curriculum
UPCOMING EVENTS & MILESTONESLIVE SCHEDULE // 2026
2026.11.14 // WP2

BOLOGNA PLAY 2026

Public presentation and live meta-ideation playtests at BolognaFiere GiX Stand.

[ DISSEMINATION → ]
2026.11.26 // WP4

LUNA WORKSHOP AT UNIVERSITY OF FLORENCE

Academic workshop and educator training session hosted by Centro GiX in Florence.

[ WORKSHOP → ]
2026.12.12 // WP2

LUNA COURSE KICKOFFS AT BAU UNIVERSITY

Semester integration of LUNA into Game Studio and Tabletop Game Design curricula in Istanbul.

[ CURRICULUM → ]
LATEST INSIGHTS & FIELD REPORTS[ VIEW ALL 17 REPORTS IN ARCHIVE → ]
[ LEAD REPORT // WP4 ]2026-06-17 // HTW BERLIN // CULTURE & DESIGN WEEK
Creating prototypes with non-game-designers: LUNA at CuDe Week

Creating prototypes with non-game-designers: LUNA at CuDe Week

In the first week of May 2026, DE:HIVE ran a five-day hands-on game design workshop at HTW Berlin’s Culture and Design (CuDe) Week. Using the LUNA Structures stack without Frame cards, 12 interdisciplinary students transitioned from rotating ideation to three playable tabletop prototypes.

KEY FINDING: Every team independently developed a coherent thematic frame without Frame card prompting.
[ READ FULL REPORT → ]
[ PUBLIC EXHIBITION // WP2 ]2026-06-11 // UNIVERSITY OF FLORENCE // GIX STAND
Bologna Play 2026 – Luna Framework Presented To Visitors

Bologna Play 2026 – Luna Framework Presented To Visitors

From 22 to 24 May 2026 at BolognaFiere, the European Game Science Lab presented the LUNA Framework at the GiX research booth — conducting live meta-ideation playtests with international festival visitors, educators, and designers.

FIELD QUOTE: “The framework demonstrated strong traction among international educators at festivaldelgioco, confirming the demand for tactile card-based curriculum tools.”
[ READ FULL REPORT → ]
CORE PROJECT OUTPUTS & DELIVERABLESWP2 • WP3 • WP4 ARCHITECTURE
[ OUTPUT 01 // WP4 & WP5 FLAGSHIP TOOLSET ]

The LUNA Framework

The Ludo-Narrative Game Design Framework (LUNA) is an empirical, card-based analysis and design system. Rather than treating game mechanics and narrative framing as separate silos, LUNA structures playful systems along a unified ontology tested with over 300 students, researchers, and industry practitioners.

01 / APCF REFERENCE AXISStructured decomposition along Agent, Process, Corpus, and Form.
02 / EFFECTUS & DUCTUSAnalytical separation between formal system outcomes and player guidance pathways.
03 / MODULAR CARD DECKSPhysical and digital prompt stacks for Situation, Social Frames, and Ludemes.
04 / AI REFLECTION LOOPSStructured GenAI co-ideation and bias-detection protocols for rapid prototyping.
[ OUTPUT 02 // WP2 & WP3 HIGHER EDUCATION ALLIANCE ]

The European Teaching Network

Established to endure well beyond the 2027 grant horizon, the EGSL Teaching Network connects universities, game labs, and lecturers across Europe. We co-develop open-access course blueprints, interdisciplinary summer schools, and cross-border game jams addressing societal transformation.

01 / 5-ECTS SHARED CURRICULUM14-week modular course blueprint adaptable to design, humanities, and STEM faculties.
02 / MICRO-CREDENTIALSStandardized European certification for educators and students in game system literacy.
03 / SUMMER SCHOOLS & JAMSAnnual field laboratories in Lucca, Florence, Berlin, and Istanbul ("Market of Ideas").
04 / BIAS & ETHICS WORKSHOPSCritical methodologies for identifying prejudices in game rules and generative AI.
THE EUROPEAN CONSORTIUM[ DETAILED PARTNER PROFILES → ]
[ 01 // COORDINATOR ]
HTW Berlin / DE:HIVE
HTW Berlin / DE:HIVE
Hochschule für Technik und Wirtschaft Berlin — DE:HIVE Institute // Faculty of Design & Culture
BERLIN, GERMANY
[ 02 // PARTNER ]
IMT Lucca / GSRC
IMT Lucca / GSRC
Scuola IMT Alti Studi Lucca — Game Science Research Centre (GSRC)
LUCCA, ITALY
[ 03 // PARTNER ]
University of Florence / GiX
University of Florence / GiX
Università degli Studi di Firenze — Centro di Ricerca Interdipartimentale GiX (Games for Social Change)
FLORENCE, ITALY
[ 04 // PARTNER ]
BAU / BUG Lab
BAU / BUG Lab
Bahçeşehir Üniversitesi — BUG Game Lab // Faculty of Communication
ISTANBUL, TURKEY
[ 05 // PARTNER ]
Lithuanian Innovation Centre (LIC)
Lithuanian Innovation Centre (LIC)
Viešoji Įstaiga Lietuvos Inovacijų Centras — Lithuanian Innovation Centre (LIC)
VILNIUS, LITHUANIA