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[ WP2 & WP3 // EUROPEAN TEACHING NETWORK ]

The European Teaching Network

Building educational longevity beyond 2027.

A sustainable higher education network connecting game design educators, researchers, and university practitioners across Europe and beyond.

DOCUMENT TELEMETRY[ EGSL ]
DOCUMENT TITLEThe European Teaching Network
PROJECT REFERENCE2024-1-DE01-KA220-HED-000251014
LAST UPDATED2026-10-24

The European Game Science Lab Teaching Network connects educators, researchers, and academic institutions passionate about the future of game design education. Established under Erasmus+ Work Package 2, our explicit mission is to build a vibrant, long-lasting alliance that thrives well beyond the formal project duration (2024–2027).

What We Offer to Educators

  • Shared Curricula & Modules: Co-developed 5-ECTS game design courses and blended learning formats.
  • Micro-Credentials: Modular professional development certifications recognizing innovative pedagogy in playful systems.
  • Summer Schools & Game Jams: Hands-on interdisciplinary events in Lucca, Berlin, and Istanbul where students and educators co-create and test prototypes.
  • Open-Access Didactic Toolsets: Free access to the LUNA Framework, card systems, and AI-assisted teaching toolkits.

Joining the Network

We welcome universities, game science departments, and educational practitioners seeking to integrate system-based game design and critical reflection into their teaching. Connect with our consortium partners to participate in our annual network meetings and collaborative workshops.

5-ECTS Modular Course Blueprint: Game Systems in a Society in Flux

Co-developed across our partner universities in Berlin, Lucca, Florence, and Istanbul, this 14-week (5 ECTS) modular curriculum can be integrated into Game Design, Computer Science, Economics, or Media Studies programmes.

PHASECURRICULUM MODULEDIDACTIC FORMATSTUDENT DELIVERABLE
W01–W02Foundations of Game Science & Behavioral Game TheoryLecture & SeminarStrategic Interaction Matrix
W03–W04Introduction to the LUNA Ontology (APCF Axis & Social Frames)Card LabSituation & Social Frame Deck Analysis
W05–W06Identifying Implicit Biases in Game Rules & GenAI PromptsCritical WorkshopRule Bias Audit Dossier
W07–W09Rapid Paper Prototyping with the Four-Card ConstraintStudio SprintPlayable Analogue Prototype v0.1
W10–W12Iterative Playtesting: Effectus, Ductus & Ludic ProcessPeer Playtest LabTelemetry & Balancing Report
W13–W14Market of Ideas & Final Prototype ExhibitionColloquiumFinal Playable Prototype & Micro-Credential
[ REQUEST SYLLABUS & CARD DECKS → ][ VIEW CONSORTIUM NODES ]