The European Game Science Lab Teaching Network connects educators, researchers, and academic institutions passionate about the future of game design education. Established under Erasmus+ Work Package 2, our explicit mission is to build a vibrant, long-lasting alliance that thrives well beyond the formal project duration (2024–2027).
What We Offer to Educators
- Shared Curricula & Modules: Co-developed 5-ECTS game design courses and blended learning formats.
- Micro-Credentials: Modular professional development certifications recognizing innovative pedagogy in playful systems.
- Summer Schools & Game Jams: Hands-on interdisciplinary events in Lucca, Berlin, and Istanbul where students and educators co-create and test prototypes.
- Open-Access Didactic Toolsets: Free access to the LUNA Framework, card systems, and AI-assisted teaching toolkits.
Joining the Network
We welcome universities, game science departments, and educational practitioners seeking to integrate system-based game design and critical reflection into their teaching. Connect with our consortium partners to participate in our annual network meetings and collaborative workshops.
5-ECTS Modular Course Blueprint: Game Systems in a Society in Flux
Co-developed across our partner universities in Berlin, Lucca, Florence, and Istanbul, this 14-week (5 ECTS) modular curriculum can be integrated into Game Design, Computer Science, Economics, or Media Studies programmes.
| PHASE | CURRICULUM MODULE | DIDACTIC FORMAT | STUDENT DELIVERABLE |
|---|---|---|---|
| W01–W02 | Foundations of Game Science & Behavioral Game Theory | Lecture & Seminar | Strategic Interaction Matrix |
| W03–W04 | Introduction to the LUNA Ontology (APCF Axis & Social Frames) | Card Lab | Situation & Social Frame Deck Analysis |
| W05–W06 | Identifying Implicit Biases in Game Rules & GenAI Prompts | Critical Workshop | Rule Bias Audit Dossier |
| W07–W09 | Rapid Paper Prototyping with the Four-Card Constraint | Studio Sprint | Playable Analogue Prototype v0.1 |
| W10–W12 | Iterative Playtesting: Effectus, Ductus & Ludic Process | Peer Playtest Lab | Telemetry & Balancing Report |
| W13–W14 | Market of Ideas & Final Prototype Exhibition | Colloquium | Final Playable Prototype & Micro-Credential |