FIELD REPORT // PHOTO ESSAY // 2 MIN READ
[ WP3 // BOLOGNA & BERLIN ]2025-04-25

Identifying Biases in Games: A Two-Part Workshop Series Across Europe

Spanning PLAY Festival in Bologna and DE:HIVE in Berlin, this two-part workshop series brought together researchers and students from UNIFI, IMT Lucca, and HTW Berlin to investigate systemic bias in game rules and generative AI.

FIELD TELEMETRY[ WP3 ]
SERIESActivity 3.5 — Identifying Prejudices in Game Rules
PART 1April 4–6, 2025 @ PLAY Festival Bologna
PART 2April 23, 2025 @ HTW Berlin (DE:HIVE Hybrid)
PARTNERSHTW Berlin, IMT Lucca, University of Florence
WORK PACKAGEWP3 — Games in a Society in Flux
Researchers and students discussing bias in game mechanics during the two-part European workshop
[ FIG_01 // LEAD PLATE ] — Researchers and students discussing bias in game mechanics during the two-part European workshopSOURCE: DE:HIVE / HTW BERLIN // 2025-04-25

On 23 April 2025, DE:HIVE hosted the conclusion of the workshop series on ‘Identifying Prejudices in Game Rules and Algorithms’ launched at PLAY 2025 in Bologna in a hybrid format. The innovative, two-part workshop, organised by HTW Berlin (HTWB), brought together researchers and students to open a discourse on bias in games and generative AI.

Part I: Theoretical Foundations at PLAY Bologna

The workshop series began during the PLAY – Festival del Gioco in Bologna from 4 to 6 April and concluded on 23 April at DE:HIVE in Berlin as a hybrid event. The partners from UniFi, IMT Lucca and HTW Berlin created a rich, multicultural dialogue on identifying bias in game systems.

Surrounded by hundreds of games and passionate players, our academic discussions gained a tangible, real-world context that cannot be replicated in a traditional conference room. The Italian part focused on presenting theoretical frameworks and exchanging methods from different academic traditions.

Academic roundtable on game rule biases at PLAY Festival Bologna

Workshop participants mapping implicit assumptions in classic tabletop rulebooks

“What seemed neutral to developers from one cultural context often carried significant implicit bias in another.”

Part II: Algorithmic Critique at DE:HIVE Berlin

Three weeks later, on 23 April, the workshop took place at DE:HIVE at HTW Berlin, where students also participated in the discourse. The results of the workshop were directly incorporated into the Berlin–Istanbul Game Jam taking place the following weekend.

Hybrid plenary session connecting Berlin students with European consortium researchers

Collaborative analysis of generative AI outputs and representation patterns at DE:HIVE

This discussion explored how algorithmic systems often reinforce existing social prejudices, but also offer unique opportunities to correct them. Another discussion addressed culturally influenced prejudices: what seemed neutral to developers from one cultural context often had great significance in another.

The workshop series shows how international academic collaboration can address real-world challenges while educating the next generation of conscious creatives. By combining the cultural richness of the gaming festival in Bologna with the innovation ecosystem of DE:HIVE in Berlin, the project offered participants a unique learning experience that neither city could have provided on its own.

The success of this workshop series underscores the importance of international collaboration in addressing global challenges in digital culture. Given the continued growth and influence of the gaming industry on society, such joint efforts will become increasingly important to ensure that our digital experiences reflect our shared values.